iFactor is a fun multiplication game. The board is populated with the all the products of the numbers 1 through 9. You try to get four-in-a-row (no diagonals) before your opponent by multiplying two factors together.

iFactor is an excellent way to have some challenging, strategic fun while practicing multiplication.

Easy to learn! Fun way to practice multiplication! Challenge coworkers to settle disputes!

Now with online multiplayer and computer opponents!

What are you waiting for? Multiply factors. Capture products.

The full rules are under the "Help" button on the top-left of the game board.

StatusReleased
PlatformsHTML5
Release date Jan 09, 2016
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Author10101 Software
GenreStrategy, Educational
Made withUnity
TagsMath, multiplication
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Xbox controller, Touchscreen, Smartphone
MultiplayerLocal multiplayer, Ad-hoc networked multiplayer
Player count1 - 2
LinksSteam, Homepage
ContentNo generative AI was used

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Development log

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(1 edit)

Hi, I lost couple of times because I was building diagonal lines ! And later I realized that only orthogonal 4 in a row counts to win. Then I found it in the rules, however game description on itch.io page is not mentioning diagonals, I'd suggest to add them as playable, would be more options to play :)

Otherwise game is done well , idea is catching, implementation is simple and stylish enough. Good job !

Tried also online game in 2 tabs, cool , it works ! Is it on Photon , PUN Free tier  ?

Thanks !

(+1)

Thanks!

Yes, I use Photon! I think I'm on a very old, low-tier paid plan so it is super cheap. I was optimistic when I added multiplayer and wanted the additional capacity in case a bunch of people wanted to play but I forgot to turn it off.

I have updated the game description with additional info as you requested.

Making the diagonals a win condition are something I've thought about, along with other rule modifiers. However my full-time job takes all my time these days. Maybe I'll get back to bigger updates in the future.